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[ScriptedImporter] Imported Shaders do not show errors in the Object
Reproduction steps: 1. Open "ShaderImporter.zip" project2. Select and Reimport "shaderToImport"3. See "Scripted Shader Imported(Scri... Read more
Editor crash on "scripting_stack_trace_info_for" when calling Debug.LogE...
Steps to reproduce:1. Open mini_repro.zip2. Open scene "a"3. Enter Play Mode4. Observe the crash Expected result: exception thrown -... Read more
[iOS] Camera.ScreenToWorldPoint throws an Exception with a large value a...
To reproduce: 1. Download attached "ScreenToWorldPointBug-repro.zip" project and open in Unity2. Open "Test" scene3. Build for iOS4.... Read more
[Linux] Stutter in Unity Video Player
To reproduce:1) Open attached project2) Build and run for Linux Expected: Smooth playingActual: Stutter (depending on power of rig, ... Read more
Adding DLL references to "mcs.rsp" doesn't update Visual Studio
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window3. See that only Warning messages are printed4. O... Read more
Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. In the Hierarchy view enable the Op... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce:1. Open new project2. Add Audio Source to scene3. Select it in hierarchy4. Observe in Task Manager Unity taking u... Read more
Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce:1. Open the attached "TestFor1057232.zip" project2. Build and Run3. Notice that Profiler.GetMonoUsedSizeLong return... Read more
[iOS] The Accelerometer stops working when disabling the Gyroscope in Build
To reproduce: 1. Download attached project "AccelerometerTestProject.zip" and open in Unity2. Open "SampleScene" scene3. Build for i... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce:1. Download and open the attached project2. Build and run on a setup of 2 monitors where at least one of them is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code