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Custom Shader GUI doesn't work for Built-In ShaderGraph
Reproduction steps: 1. Open user-submitted project 2. Select "Shader Graphs_New Shader Graph" Material from the Assets folder 3. Ins... Read more
Normal maps don't work on a sprite when creating new project with 2D URP...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > "scene" 3. Create New Material and assign to "PlayerRun_0"... Read more
[UIToolkit] Enum Properties don't work with unassigned values, throw Ind...
How to reproduce: 1. Open the attached "case_1380372" project 1. Select the "Test" Asset in the Project Browser 2. Observe the Conso... Read more
[Android] Player crashes with a "'JNI ERROR'" error when built on Android
Reproduction steps: 1. Open the attached project "swordgame-android-bugreport.zip" 2. Build and Run the project on an Android device... Read more
IES file's values underflow and cause bright highlights when those value...
How to reproduce: 1. Open the attached project "HdrpIES.zip" 2. Open "SampleScene" Scene 3. Observe the circle in the Scene window ... Read more
[HDRP] Ambient occlusion map provides darker results in Raytracing
On a side project, I noticed that in RTX my highlights are almost completely gone when the AO map is used. I compared the result of ... Read more
CSV KeyIdColumns Export does not use custom column names
KeyIdColumns does not use the Key, Id or Shared Comments column name when exporting in WriteBegin Read more
[M1][Monterey] Scene and Game views flicker when moving cursor between t...
Reproduction steps: 1. Open the user's attached project 2. Move mouse between scene and game view over Maxime On Play Expected resu... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce: 1. Open attached project "case_1380320.zip" 2. Enter Scene "SampleScene" (Assets > Scenes) 3. Make sure the Profil... Read more
"Reload Script Assemblies" completion refocuses the Editor if it was swi...
How to reproduce: 1. Open the attached “1380315.zip” project 2. Open the “NewBehaviourScript.cs” Script 3. Add “ “ (space) and save ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material