Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.4
2019.4.30f1
2020.3
2021.2
2022.1
Issue ID
1380315
Regression
No
"Reload Script Assemblies" completion refocuses the Editor if it was switched to another window using Mac Mission Control
How to reproduce:
1. Open the attached “1380315.zip” project
2. Open the “NewBehaviourScript.cs” Script
3. Add “ “ (space) and save the Script
4. Using Mac Mission Control switch to Unity Editor and back to the code editor
Expected result: Code editor stays in focus
Actual result: Unity Editor gets focused
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Notes:
- Not reproducible on Windows
- On the 2019.4.33f1 version, another way to reproduce it is to have code editor maximized then using Mac Dock switch to Unity Editor and back to the code editor
How to open Mission Control:
- Swipe up with three or four fingers on your trackpad or double-tap the surface of your Magic Mouse with two fingers
- Open the Mission Control app, which is in your Applications folder
- Press the Mission Control key on your Apple keyboard or Touch Bar
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (2022.2.X):
We are due a windowing refactor so shall revisit if it's an issue afterwards.