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The first Object selected dictates what Flags will be set when editing m...
How to reproduce:1. Open the attached project("EnumFlagsFieldBugReport.zip")2. Select "ExampleObject1" in the Hierarchy3. Click on t... Read more
The 'Mute' transition flag in the Sub-State Machine gets ignored after s...
How to reproduce:1. Open the attached '1282801.zip' project and open the 'Test' Scene2. Open the Animator window ( Window > Anima... Read more
Unity crashes when opening project with corrupt ArtifactFB file
How to reproduce:1. Download and open the project (https://drive.google.com/file/d/1srpz4YBrVtle2RB8am8PNXFzuQagXrAY/view?usp=sharin... Read more
[HDRP] Sample scene has missing scripts as Cinemachine is used but the p...
Sample scene of HDRP has missing scripts for Cinemachine as the package is not installed by default for the template. Refer the atta... Read more
MeshCollider doesn't warn when setting an invalid mesh (with <3 vertices...
How to reproduce:1. Open the user's attached project("Telekinetic Shooter.zip")2. Enter Play mode Expected results: Helpful error de... Read more
[IMGUI] Reference Icon overlapped with Preset Manager text on decreasing...
Reference Icon overlapped with Preset Manager text on decreasing the width of the Project Settings window Steps to Repro: 1. Create ... Read more
Asset thumbnail is not updated if texture is modified outside of unity e...
To reproduce: 1. Download attached project.2. Look at New Material thumbnail color.3. Modify Image via external program, make it dif... Read more
[DXR] Editor crashes with GfxDeviceD3D12Base::DrawBuffersCommon when Ray...
How to reproduce:1. Open the attached project named "Case_1282705"2. Open the New Scene located in 01_MOSA_Assets\01_Scenes3. Select... Read more
[HDRP UX] Micro shadows override only works with Directional light. No w...
While the feature is working as intended. There is no way to know it's only for Directional light without going to docs. Worst case ... Read more
The array is not revertable to the Prefab's default array when it is reo...
How to reproduce it:1. Open user's attached project2. In the Hierarchy view click on the 'Prefab' Prefab3. In the Inspector view fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled