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OnApplicationFocus sets the hasFocus variable to true and instantly to f...
How to reproduce:1. Open the attached "OnApplicationFocus" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on t... Read more
[Editor] Play Button clickable area is offset when "Grid Snapping" is on...
Reproduction steps:1. Open the user's attached project "FocusBug.zip"2. In the Gizmo handle menu Set "Tool Handle Rotation" to Globa... Read more
[Mac] Cursor.lockState registers input movement to center when mouse is ...
How to reproduce:1. Open the attached "case_1283506-MouseHideIssues.zip" project2. Open SampleScene3. Press play or build a standalo... Read more
[Scene Management] Argument exception is thrown When double-clicking on ...
Double Clicking on the DontDestroyOnLoad scene while the Editor is in Play mode causes ArgumentNullException to appear in the consol... Read more
[Mac] "Cancelling Display Dialog" Error thrown when switching Active Inp...
Reproduction steps:1. Create a new Project2. Go to Projects Settings -> Player -> Active Input Handling and change from "input... Read more
[URP][2D Lost Crypt project] Compilation issue when both input system ar...
URP][2D Lost Crypt project] Compilation issue when both input system are enabled Repro Steps:1. Open Lost Crypt Project(Asset Store)... Read more
Importing FBX files fails with paths longer than 260 characters
Reproduction steps:1) Open the user-supplied project2) Navigate to the industrialmanufacturingdecoration00_000 folder3) Try reimport... Read more
[InputSystem][XR][Quest 1][Quest 2] Opening Oculus menu causes the Input...
Repro steps:1. Open attached project2. Build and Run on Quest 1/23. Press the Oculus menu button when the app runs4. Observe the dev... Read more
[Profiler] The CPU Frame chart doesn't scale with the data when the data...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Make sure that the CPU Module is e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code