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0
votes
Fixed

[Caching Shader PP] Virtual texturing macros don't work with new PP

Shaders

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Apr 09, 2020

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Version/s:

Input:#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_T... Read more

0
votes
Fixed

[Caching Shader PP] "Preprocess only" checkbox is not persistent

Shaders

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Apr 09, 2020

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Version/s:

STR:1. Open any project2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled3. Select... Read more

0
votes
Fixed

Focused Component Inspector headers should display Component Type instea...

Inspector Framework

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Feb 28, 2020

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Version/s: 2020.1.0a19, 2020.2

How to reproduce:1. Create a new Unity project2. Select the Main Camera GameObject3. Right-click one of its Components and select 'P... Read more

2
votes
Fixed

[SerializeReference] CustomPropertyDrawer doesn't get correct value when...

Serialization

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Mar 31, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce:1. Open user's attached project2. Open "SampleScene" Scene3. Select "GameObject" in Hierarchy4. In the Inspector ex... Read more

0
votes
Fixed

GUILayout.Button becomes unclickable when a DisplayCancelableProgressBar...

IMGUI

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Apr 04, 2020

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Version/s: 2019.3, 2019.3.0f3, 2019.3.7f1

How to reproduce:1. Open the attached "1233899 repro" project2. Open the "SampleScene" Scene from the Assets/Scenes folder3. Select ... Read more

1
votes
Fixed

Transform.position is different in Start and Update methods on WebGL bui...

WebGL

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Apr 07, 2020

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Version/s: 2019.3.0a11, 2019.3.8f1, 2020.1, 2020.2

How to reproduce:1. Open the project "case_1234614-WebGL_transform.position"2. Open the scene "SampleScene"3. Make a WebGL build and... Read more

0
votes
Fixed

Crash on NVAPI_Thunk when importing of multiple Maya files finishes with...

DirectX12

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Mar 19, 2020

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Version/s: 2020.1, 2020.1.0b1, 2020.2

How to reproduce:1. Open project "Case_1228854" from the attached link2. In the Project Window open the folder "previs"3. Select all... Read more

0
votes
Fixed

[iOS] No fallback for Light Probe Proxy Volume for devices which do not ...

Mobile Graphics

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Apr 09, 2020

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Version/s: 2017.4, 2019.3.3f1, 2020.2

How to reproduce:1. Open the user-supplied project2. Build the "SampleScene" Scene for iOS3. Observe the gradient on the moving bloc... Read more

0
votes
Fixed

[Animation] 'Property window' remains stay open after closing the Animat...

MacOS

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Apr 09, 2020

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Version/s: 2020.1.0a23, 2020.1.0b5

After creating new Animation then during adding a Property, 'Property window' remains to stay open, on closing the Animation window.... Read more

0
votes
Fixed

Canvas is rendered on top of other GameObjects in every viewing angle in...

uGUI

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Apr 08, 2020

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Version/s: 2017.4.37f1, 2018.4.16f1, 2019.3.0f4, 2019.3.0f6, 2020.1.0a17, 2020.2

How to reproduce:1. Open the project "case_1235078-World_Space"2. Open the scene "SampleScene"3. Modify the viewing angle in the Sce... Read more

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