Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.37f1
2018.4.16f1
2019.3.0f4
2019.3.0f6
2020.1.0a17
2020.2
Issue ID
1235078
Regression
Yes
Canvas is rendered on top of other GameObjects in every viewing angle in the Scene View when Render Mode is set to World Space
How to reproduce:
1. Open the project "case_1235078-World_Space"
2. Open the scene "SampleScene"
3. Modify the viewing angle in the Scene View
4. Observe the results in the Scene View
Expected results: "Canvas" is not rendered on top of other GameObjects in every viewing angle in the Scene View
Actual results: "Canvas" is rendered on top of other GameObjects in every viewing angle in the Scene View
Reproducible with: 2017.4.37f1, 2017.4.39f1, 2018.4.16f1, 2018.4.21f1, 2019.3.0f4, 2019.3.8f1, 2020.1.0a17, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.3.0f3, 2020.1.0a16
Notes:
1. It is only reproducible when the Game View is not on focus
2. It is no longer reproducible after switching the Scene View to the Game View
3. It is only reproducible when Render Mode is set to World Space in the Canvas component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a11