Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.37f1
2018.4.16f1
2019.3.0f4
2019.3.0f6
2020.1.0a17
2020.2
Issue ID
1235078
Regression
Yes
Canvas is rendered on top of other GameObjects in every viewing angle in the Scene View when Render Mode is set to World Space
How to reproduce:
1. Open the project "case_1235078-World_Space"
2. Open the scene "SampleScene"
3. Modify the viewing angle in the Scene View
4. Observe the results in the Scene View
Expected results: "Canvas" is not rendered on top of other GameObjects in every viewing angle in the Scene View
Actual results: "Canvas" is rendered on top of other GameObjects in every viewing angle in the Scene View
Reproducible with: 2017.4.37f1, 2017.4.39f1, 2018.4.16f1, 2018.4.21f1, 2019.3.0f4, 2019.3.8f1, 2020.1.0a17, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.3.0f3, 2020.1.0a16
Notes:
1. It is only reproducible when the Game View is not on focus
2. It is no longer reproducible after switching the Scene View to the Game View
3. It is only reproducible when Render Mode is set to World Space in the Canvas component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
- [Android 4.4] Player crashes at splash screen when building with Frame Timing Stats enabled in the Player Settings
- VisualElement’s auto width is incorrect when the element’s parent has a set width
- Black and white flickering when using two Full Screen Pass Renderer Features
- [Audio] Microphone API latency and audio distortions appear after recording
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a11