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[Input System] InputTestFixture destroys test scene
https://forum.unity.com/threads/input-when-the-game-does-not-have-focus-for-integration-tests.991142/#post-6441494 InputTestFixture.... Read more
[DOTS] Entity sometimes doesn't render during playmode
Reproduction steps:1. Open user attached Project "AtlasUnity"2. Open "Assets/Scenes/ProductionScene" scene3. Press Play4. If the gro... Read more
[CPU PLM] Enabling indirect denoising and gaussian AO filter causes brig...
Steps to reproduce: 1. Download and import the attached repro project2. Open the Scene "SampleScene.unity"3. In the lighting window,... Read more
[HDRP] [Compositor] NullReferenceException errors are thrown continuousl...
-Unable to use Compositor in Basic (Built-in) scene, the game view does not render anything.-NullReferenceException errors are throw... Read more
[XR SDK] [HDRP] Depth buffer is not properly copied for each view when t...
Reproduction steps:1. Open the attached project ("1286908R.zip")2. Open the "SampleScene" scene3. Make sure Varjo developer tools ar... Read more
Calling ProduceArtifactsAsync continuously can end up producing the arti...
Calling ProduceArtifactsAsync continuously can end up producing the artifact multiple times instead of just once. Read more
[New Input System] Began, Moved, and Ended touch phases are not reported...
The issue is reproducible on all platforms supporting touches: Editor (requires touch monitor) WindowsStandalone (requires touch mon... Read more
[Android] ETC texture upload generates INVALID_OPERATION GL error on Adr...
Uploading ETC textures generates log "W/Adreno-ES20( 9906): <core_glCompressedTexSubImage2D:543>: GL_INVALID_OPERATION" in logcat Read more
[Shadergraph] Compiled subgraphs to not preserve order of outputs
Doesn't reproduce in 9.0.0-preview.55Reproduces on master (6a790e6352) Repro steps:1. Create a new subgraph2. Add a matrix2x2 output... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size