Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
1
Found in
2019.3
2019.4.11f1
2021.1
Issue ID
1286259
Regression
Yes
[iOS] Background audio sources are stopped when launching an app with "Disable Unity Audio" checked
Reproduction steps:
1. Open attached project "Case_1286259"
2. Open "Edit -> Project Settings... -> Audio" and make sure "Disable Unity Audio" is checked
3. Play some music in the background on a device
4. Build and Deploy the app to a device while the music is playing
Expected result: Background audio continues playing
Actual result: Background audio gets stopped
Reproducible on: 2019.3.0a1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6
Not reproducible on: 2018.4.29f1, 2019.2.21f1
Reproducible on:
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
Notes:
1. Not reproducible on macOS Standalone
2. Not reproducible on Android
3. After switching to the background audio source app and then back to the Unity app, the audio starts playing correctly in the background
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a9
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1