Search Issue Tracker
NavMeshSurface shows different result compared to Navigation system NavM...
Reproduction steps:1. Open the attached project "Sample Project"2. Open "SampleScene" scene (Assets/Scenes/SampleScene)3. Open Navig... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more
Import Activity Window shows "None (Object)" after renaming asset
How can we reproduce it1 Create new 3D project2 Create new folder or Material3 Rename it4 Select asset, RightMouseClick ->View in... Read more
[Quest][URP][Vulkan] Depth Texture increases frame times with Vulkan on ...
Reproduction steps:1. Open the attached user's project "SaveTheCows - Copy.zip"2. Switch to Android3. Make sure that Graphics API is... Read more
Elements with custom Property Drawers doesn't expand when lists of custo...
Reproduction steps:1. Open the user's attached project2. Open "SampleScene" Scene3. In the Hierarchy find and open "ExampleElement" ... Read more
[PostProcessing][Quest] Vignette effect renders twice when project is bu...
Reproduction steps:1. Open the attached project "OpenXRRepro2.zip"2. In File > Build Settings make sure that the "WorldInteractio... Read more
Excesive GPU memory usage when resizing a window via dragging
How to reproduce:1. Open the attached "Klondike.zip" project2. Build and run on UWP3. Choose any corner of the build window -> dr... Read more
System.UnauthorizedAccessException on native lib when trying to build fo...
How to reproduce:1. Open the user's project "Salsa_UP.zip" from a Perforce workspace2. Connect project to Perforce workspace (Edit &... Read more
Crash when replacing a missing Script in a Prefab with another invalid S...
How to reproduce:1. Open the attached "1424062.zip" project2. Open the "GameObject" Prefab3. Attach the "Bar" Script to the missing ... Read more
Different order of the dependencies in AssetBundle when using BuildCache
How to reproduce:1. Open user-submitted project2. Delete the folder Library/BuildCache3. Run Tools -> BuildAssetBundles4. Run Too... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved