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unity_LightColor getting wrong intensity of light when using vertex lights
Reproduction steps:1. Open the user's attached project ("Lighting.zip")2. Open any scene from "Assets/Fail" folder3. Inspect the lig... Read more
[IOS] Cannot run any Unity build on iOS Simulator for iOS <14 on Big Sur
Reproduction steps:1. Create an empty Unity project on macOS Big Sur and switch platform to iOS2. Go Project Settings -> Player -... Read more
Memory of non persistent event listeners isn't cleared when calling Unit...
How to reproduce:1. Open the attached "1303095 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Open the Profi... Read more
RectTransformUtility functions that output a Vector, output only (0,0,0)...
How to reproduce:1. Open the attached project "case_1313831 RectTransformUtility_Not_Working.zip"2. Open the Scene "SampleScene"3. S... Read more
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...
Reproduction steps:1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")2. Click Top menu->Test Me->Create New Scene3. O... Read more
[Improved prefab] Prefab root is not displayed in hierarchy on selecting...
If the prefab root is not displayed in the current hierarchy view, then it is also not displayed when root is selected by right-clic... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
Package Version defines are not updated/re-evaluated when modifying the ...
Reproduction steps:1. Open the attached project ("case_1220938-FailedReimport")2. Open the repro scene ("VersionDefineTest")3. In Hi... Read more
Color32 Picker Context Menu will always display in the left corner regar...
How to reproduce:1. Open the attached project "ColorPickerMenu.zip"2. Open SampleScene3. Select GameObject in the Scene Hierarchy4. ... Read more
Video won't play at start of scene
This test scene has a video that starts as soon as you enter play mode. This works in the editor or in Desktop Standalone, but it wo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open