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[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprites... Read more
Cancel button doesn't work as expected in Test Runner when clicked after...
How to reproduce:1. Open attached project2. Open Test Runner window3. Click "Run All"4. Immediately click the "Cancel" button from t... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
[Asset Importers] Asset Store Package gets stuck on import
When attempting to import one of the Asset store Top Assets: https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v... Read more
[Package Manager] Package Manager window reopens blank after changing vi...
Package Manager window appears blank with ArgumentOutOfRangeException error in the console. Steps to repro:1. Create a new project.2... Read more
VisualElement object isn't getting updated when its scale is being chang...
To reproduce:1. Open attached project ("case_1185353.zip")2. From menu bar open "TestWindow" > "Window"3. In the newly opened win... Read more
Loading order of scenes with Addressables.LoadSceneAsync depends of how ...
Repro steps:1. Open user attached project and "startScene"2. Open Addressables window and set Play Mode Script to "Packed Play Mode"... Read more
[2D][Skinning Editor] Sprite outline disappears when the Selected Outlin...
How to reproduce:1. Open user-submitted project (Anim_PrefBugTest_18_3_14f1)2. Select the Assets/Sprites/Fei_Cel_group.psb and open ... Read more
[Linux] Selection box when clicking and dragging with mouse in docked Sc...
How to reproduce:1. Create or open any project (originally attached will do)2. Click and drag with mouse in Scene view Expected resu... Read more
[Graphics General] Editor crashes on changing Graphics APIs to Direct3D1...
Editor crashes on changing Graphics APIs to Direct3D12 with X86_64 Architecture. Steps to repro:1. Create a new Project.2. File >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names