Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.8.6 - 1.1.10
Issue ID
1182127
Regression
No
Loading order of scenes with Addressables.LoadSceneAsync depends of how they are bundled up
Repro steps:
1. Open user attached project and "startScene"
2. Open Addressables window and set Play Mode Script to "Packed Play Mode" or "Virtual Play Mode"
3. In the same window, select Build and press "Build Player Content"
4. Enter Play Mode
Expected result: Scenes are loaded in the order they were declared (1, 2, 3, 4, 5)
Actual result: Scene1, from a different bundle than the main scene and other scenes, is loaded last (2, 3, 4, 5, 1)
Reproducible with: 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a6
Could not test with: 2017.4.32f1 (no Package Manager)
Reproducible with package versions: 0.8.6, 1.1.7, 1.1.10
Could not test with package versions: 1.1.3, 1.1.4, 1.1.5 (errors)
Note: Scenes are loaded in order when the Play Mode Script is set to "Fast Mode"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
Addressables is an asynchronous system. Asynchronous implies that the fastest loading scene, loads first.