Search Issue Tracker
[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...
If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Step... Read more
AnimationClip from AssetBundle.Load does not change when the method Inst...
Reproduction steps: 1. Open the attached project " AnimationClipFromAssetBundle.zip"; 2. Open the "TestScene" scene; 3. Enter a play... Read more
[Windows] Deleted files doesn't move into Recycle Bin
Reproduction steps: 1. Open any project. 2. Create an Asset. 3. Delete the Asset. 4. Check the Recycle Bin. Actual behavior: Delet... Read more
Image and Text alignment is off by a half pixel with Pixel Perfect Canva...
Reproduction steps: 1. Open the attached project "PixelCanvasTest.zip"; 2. Open the "Test" scene; 3. Make sure that the option Pixel... Read more
[WSA] UWP does not deploy with Visual Studio Express 2015 for Windows 10
Steps to reproduce: 1. Uninstall all versions of Visual Studio 2. Install Visual Studio 2015 Express for Windows 10 3. Open the atta... Read more
Killing application during permission request message results in crash w...
Reproduction steps: 1) Create a new project 2) Set write permission to External (SDcard) 3) Build and run application on an Android ... Read more
[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
RestoreSceneBackups doesn't seem to respect RequireComponent thus breaki...
To reproduce: 1. Open attached project; 2. Open Asset folder of the attached project and remove "Level2" scene Folder (case_887641-... Read more
Crash in Animator::FireBehaviours when a runtimeAnimatorController is re...
Reproduction Steps: 1. Import attached project. 2. Open "Brad" scene. (Assets/Scenes/Dev/Brad) 3. Include "Town" scene. (Assets/Scen... Read more
ps_process_raw crash caused when trying to access the microphone source
Steps to reproduce: 1. Open "Vox Magicka.zip" project 2. Load "Test Scene" scene 3. Enter playmode -Crash Note: Check TestScript.cs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material