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[HDRP] Emissive decal doesn't show in terrain when the Decal Layer and L...
Steps to reproduce:1. Open the attached project “DecalLayerBug“2. Open the “Assets/IssueScene.unity“ Scene3. Observe the terrain aro... Read more
Unity version number is being displayed incorrectly
Steps to reproduce:1. Create a new project2. Observe the Unity Editor Window name Expected result: The version should be "2023.2.0a2... Read more
Members value of the ScriptableObject type field in the EditorWindow res...
How to reproduce: Open the attached project "Repro.zip" Open Assets/TestSO.asset Enter Play Mode Exit Play Mode Repeat step 3 Expect... Read more
[Xcode] "InfoPlist (English)" is required when "InfoPlist (English (Unit...
How to reproduce:1. Download and open the attached project2. Build the project for iOS3. In the Xcode toolbar, go to "View" > "Na... Read more
Console displays error "Layout update is struggling to process current l...
Steps to reproduce: Create new project Go to "Window" menu item and select "Search -> New Window" Verify, that "Search" window op... Read more
[tvOS] Crash when closing the On Screen Keyboard with tvOS version <15.0
How to reproduce:1. Open the attached Project "tvOS_Crash"2. Build and Run the Scene "SampleScene" for tvOS3. On the AppleTV Remote ... Read more
Temporal Anti-aliasing (TAA) produces severe artifacting when quality se...
Steps to reproduce:1. Open the attached user's project "URPRendererTest_reduced.zip"2. Open scene "Assets/ArtAssets/Cinematics/Seque... Read more
[iOS] Player crashes when using “WebCamTexture” on specific iOS devices
How to reproduce:1. Build And Run the user’s attached “OS-Webcam.zip” project on an iOS device2. Observe the result Expected result:... Read more
[Linux][IL2CPP] Player crash call stack is not displayed when the build ...
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build3. Open the terminal and change the directory to b... Read more
[WebGL] [Android] [URP] Scene turns black when enabling fullscreen mode ...
How to reproduce:1. Create a new 3D URP Unity project2. Check the “Decompression Fallback“ option in the Project Settings > WebGL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open