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UI Builder window has very low frame rate when on macOS
Reproduction steps: 1. Open the provided project 2. Open "Window -> UI Toolkit -> UI Builder" 3. Move around the elements of the UI ... Read more
Pass.CompileVariant fails to compile a variant if the shader is not supp...
STR: 1. Make a new project from the 3D template. 2. Put the attached shader and C# script in the Assets folder. 3. Use the menu "Rep... Read more
Errors are thrown in Play Mode when Project Locale Identifier is not set...
How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. Press the Play button and observe the Console Expected ... Read more
"RuntimeError: Out of bounds memory access" error appears when running W...
Reproduction steps: 1. Open the attached "1403906.zip" project 2. Build and Run the project in the Safari browser 3. Observe the gam... Read more
Shader Graph materials are missing in Player when using the Deferred Ren...
How to reproduce: 1. Open the attached project "URPDeferredBug.zip" 2. Open the "SampleScene" Scene 3. Build And Run Expected resul... Read more
Fatal error "GetManagerFromContext: pointer to object of manager 'MonoMa...
Reproduction steps: 1. Open the attached project "1403883.zip" 2. Open "Main" Scene 3. Enter Play Mode 4. Close the Editor Reproduc... Read more
ShaderGraph-defined Shader doesn't include needed macros to properly ren...
How to reproduce: 1. Open the user's attached "Graphics RenderMeshIndirect" project 2. Enter the Play Mode in the "01 - Bug" Scene 3... Read more
Overlay Camera's Canvases are not rendered when Output Texture is set to...
Reproduction steps: 1. Open the attached 'URPRenderCanvasesTargetRenderTexture' project 2. Open the 'SampleScene' 3. Enter Play Mode... Read more
ReorderableList maintains incorrect height in the Inspector when cache i...
How to reproduce: 1. Open the attached project (ReorderableListTest.zip) 2. In the Project window, under Assets, select ReorderableL... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps: 1. Open the user's attached project 2. Select File > Build and Run 3. Open Window > Analysis > Profiler 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map