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Won't Fix

Votes

1

Found in [Package]

14.0.0

Issue ID

1403788

Regression

No

Overlay Camera's Canvases are not rendered when Output Texture is set to none

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open the attached 'URPRenderCanvasesTargetRenderTexture' project
2. Open the 'SampleScene'
3. Enter Play Mode

Expected result: All objects are rendered
Actual result: Objects on Canvases are not rendered

Reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.29f1), 12.1.4 (2021.2.13f1), 13.1.5 (2022.1.0b8), 14.0.0 (2022.2.0a5)

Note:
- Enabling the 'Workaround' GameObject fixes the issue

  1. Resolution Note:

    The issue is fixed with a UX change in the next version of URP - the change adds a button which performs the same actions as the bug reporter, assigning the base camera rendertexture to the overlay cameras, and as such it has been decided that due to the risk involved in any backport we currently won't pull that UX change back.

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