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NewInput system node break VS in 1.7.7 if the input system package is ol...
When getting VS 1.7.7, even if you have your project settings set to use the old input system, the project will throw errors in play... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce: 1. Open the attached "case_1404986" project 2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree Ass... Read more
Importing Visual Scripting Assets before opening visual scripting graphs...
When importing new visual scripting assets in a project where you never opened visual scripting, a bunch of errors start to log a... Read more
Importing Visual Scripting Assets before opening visual scripting graphs...
Importing Visual Scripting Assets before opening visual scripting graphs throw errors. When importing new visual scripting assets in... Read more
Importing Visual Scripting Assets before opening visual scripting graphs...
When importing new visual scripting assets in a project where you never opened visual scripting, a bunch of errors start to log abou... Read more
Importing Visual Scripting Assets before opening visual scripting graphs...
When importing new visual scripting assets in a project where you never opened visual scripting, a bunch of errors start to log abou... Read more
Importing Visual Scripting Assets before opening visual scripting graphs...
Importing Visual Scripting Assets before opening visual scripting graphs throw errors. When importing new visual scripting assets in... Read more
Building Asset Bundles takes longer when using URP
How to reproduce: 1. Open the attached "Bundler_2021_URP.unity.zip" project 2. Open the "SampleScene" Scene 3. Select the "Bundler" ... Read more
Bug workflow test
please ignore Read more
Not all child GameObjects are in the selection hierarchy when using "Gi...
How to reproduce: 1. Open project "DrawGizmo_InSelectionHierarchy.zip" 2. In the Hierarchy window select "GrandParent" or "Parent" G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map