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Textures using CustomRenderTexture are not rendered when using specific ...
How to reproduce:1. Download the attached project 'CustomRenderTextureBug.zip'2. Make sure the Graphics API in Player Settings is se... Read more
HDRP Unlit Shader color in Player is different from Editor
Reproduction steps:1. Open the user's attached project and ColorTest scene2. Take a screenshot of the Game view3. Build and Run Colo... Read more
[Backport] Remove confusing message from Package Inspector window `This ...
Description:Confusing message from Package Inspector window `This package and all its assets will be... ` Reproduction steps:1. In t... Read more
[Backport] Editor crash when removing GameObject and then pressing "undo...
How to reproduce:1. Open project "Finder for Game Creator 2.zip"2. In the Hierarchy window select "GameObject"3. In the Inspector wi... Read more
[Backport] Text is not displayed after scrolling when a Rect Mask 2D is ...
How to reproduce:1. Open the user's attached project2. Open 'Scene'3. Enter the Play mode4. Scroll down until the text is no longer ... Read more
[Backport] Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
Mesh is untextured in the Project Browser
Reproduction steps:1. Open the reproduction project2. Open the asset "Ancient_Treasure_Helmet_01a" Expected result: The asset is tex... Read more
[Backport] [ParticleSystemForce] Errors are thrown on accessing Preset w...
When ParticleSystemForce object is deleted then on accessing its Preset when Editor is in play mode throws errors in the console. Re... Read more
[Backport] NullReferenceException when deselecting a Prefab GameObject i...
How to reproduce:1. Open the user attached "Station Defender.zip" project2. Go into the "_Scenes" folder and open the "Bug" Scene3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument