Search Issue Tracker
Cursor is visible when Cursor.visible is set to false or Cursor.lockStat...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode by pressing the Play button Expected... Read more
Crash in physx::NpShape::updateSQ when setting lots of colliders under a...
How to reproduce:1. Open attached project (PhysicsCrashMini.zip)2. Open the 2019 or 2020 scenes(depending on version being used)3. E... Read more
Error is thrown when trying to load a Table that no longer exists
Steps to repro:1. Download the attached project2. Build Adressables and build Player in Development mode3. Observe the errors in Con... Read more
Render Textures flickering in Play Mode when Game view is a specific siz...
How to reproduce:1. Open the user's attached "1008516-RenderTextureFlicker.zip" project2. Open "LocalTestScene"3. Reset to default w... Read more
Compilation errors appear after installing Vector Graphics when Unity We...
Reproduction steps:1. Create a new project2. Open the Package Manager and select Built-in packages3. Disable the Unity Web Request W... Read more
Crash after selecting presets for Large Textures
Reproduction steps:1. Open user attached project2. Select Assets\Texture2D.preset3. If that doesn't hang, then click on a different ... Read more
[Android] [Input] Touch.Phase is being reported inaccurately when the us...
Reproduction steps:1. Download and open the submitted project "TouchTest.zip"2. Build and run on Android (Development build)3. Set C... Read more
Addressables Profile variable value gets overrided when switching Profil...
How to reproduce:1. Open the attached '1325345.zip' project2. Open Window > Asset Management > Addressables > Profiles3. In... Read more
Deleting Addressables folder and then reimporting Asset folder creates ...
Steps to repro:1. Generate (add) a couple of Locales2. Create a String Table Collection with created Locales3. Delete AdressableAsse... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled