Search Issue Tracker
Drag and dropping assets onto Prefabs puts a new GameObject in the curre...
Reproduction steps: Open the “SceneTest” project Open the “SampleScene” scene In the Project window drag “VFX Asset” onto “SamplePre... Read more
IL2CPP build crashes on Virtual Generic method call with Faster (smaller...
Reproduction steps: Open the attached project(“Crash_Symbols.zip”) Press File>Build and Run Expected result: Build successfully r... Read more
Garbage Collection does not finish when running the Editor through a Ter...
How to reproduce: 1. Extract the user-attached “unittesthang.zip” project ,2. Open the Terminal or Console on your OS 3. Run the Edi... Read more
"Render Scale" is changing Game view size when Post Processing is on and...
How to reproduce:1. Open the user’s attached project2. In the Project window, select the “URP” asset3. In the Inspector change the “... Read more
[Backport] [Performance] Possible preformance regression between 2021.1 ...
Reimport of one Material or .txt file when big scene is opened takes twice more time in 2021.2.beta than in 2021.1.f Import time for... Read more
[Particle Renderer] Distorted particles in some cases when max particles...
steps: open repro project (see comments) open scene enter playmode check game view Expected: particles are not flickering Actual: so... Read more
Serialized field values are lost when switching between branches using Git
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “MyData” GameObject in th... Read more
Assertion failed and ArgumentNullException errors in the Console when se...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/Mix and Jam.unity” Scene Select the “Trail” GameObject in the... Read more
Raycasts fail to hit Collider when there is a different GameObject with ...
How to reproduce:1. Open the attached project "case_1136525-RaycastBug" and scene "TestScene"2. Enter Play Mode3. In the Hierarchy s... Read more
Error/crash when EditorWindow.Close() is called in EditorWindow.OnLostFo...
Reproduction steps:1. Open the attached project “Test”2. Open Example > Close() Example3. Lose focus for “Close() Example” Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject