Search Issue Tracker
Fixed
Fixed in 2022.2.0b15, 2023.1.0a19
Votes
0
Found in
2022.2.0b5
2023.1.0a6
Issue ID
UUM-12495
Regression
Yes
"Render Scale" is changing Game view size when Post Processing is on and Anti-aliasing is set to “Subpixel Morphological Anti-aliasing”
How to reproduce:
1. Open the user’s attached project
2. In the Project window, select the “URP” asset
3. In the Inspector change the “Render Scale” value
4. Observe the Game view
Expected result: Resolution of the render target is changing
Actual result: Size of Game view changes
Reproducible with: 14.0.3 (2022.2.0a16, 2022.2.0b5), 15.0.0 (2023.1.0a6)
Not reproducible with: 10.10.0 (2020.3.38f1), 12.1.7 (2021.3.8f1), 13.1.18 (2022.1.13f1), 14.0.3 (2022.2.0a15)
Reproduced on: macOS 12.4 (Intel)
Notes:
- Reproducible when the Main Camera’s Anti-aliasing is set to “Subpixel Morphological Anti-aliasing”
- Not reproducible if turning off Main Camera’s “Post Processing” setting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2023.1.0a19):
Fixed in: 2023.1.0a19
Resolution Note (fix version 2022.2.0b15):
Fixed in: 2022.2.0b15