Search Issue Tracker
Fixed
Fixed in 2022.2.2f1, 2023.1.0a12
Votes
0
Found in
2019.4.17f1
2020.3.23f1
Issue ID
UUM-12469
Regression
No
[Particle Renderer] Distorted particles in some cases when max particles is set via C# script
steps:
# open repro project (see comments)
# open scene
# enter playmode
# check game view
Expected: particles are not flickering
Actual: some particles become distorted when viewed directly or just looking at particle shadows, resulting in a flickering appearance
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application frequently crashes on Social.LoadAchievements call when many achievements are registered
- Errors “RenderPass: Attachment 0 is declared as depth attachment but RGBA8 sRGB is not a valid depth format.“ and “BeginSubPass: Not inside a Renderpass“ are present when using Native RenderPass with a RenderTexture that only has depth output
- ArgumentOutOfRangeException is thrown when an empty DropdownField is clicked at runtime
- [tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
- Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
Resolution Note (fix version 2022.2.2f1):
Fix available from 2022.2.2f1