Search Issue Tracker
Fixed
Fixed in 2022.2.2f1, 2023.1.0a12
Votes
0
Found in
2019.4.17f1
2020.3.23f1
Issue ID
UUM-12469
Regression
No
[Particle Renderer] Distorted particles in some cases when max particles is set via C# script
steps:
# open repro project (see comments)
# open scene
# enter playmode
# check game view
Expected: particles are not flickering
Actual: some particles become distorted when viewed directly or just looking at particle shadows, resulting in a flickering appearance
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- System.UriFormatException is thrown when building the Localization "Preloading Screen Example" in WebGL
- Unity is loading internal version of SharpZipLib instead of local version
Resolution Note (fix version 2022.2.2f1):
Fix available from 2022.2.2f1