Search Issue Tracker
Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.0f1
Issue ID
UUM-12471
Regression
Yes
[Backport] [Performance] Possible preformance regression between 2021.1 and 2021.2
Reimport of one Material or .txt file when big scene is opened takes twice more time in 2021.2.beta than in 2021.1.f
Import time for empty .txt file when scene with 100 000 GameObjects is opened:
280.000 ms in 2021.1.6f1 -> 250.000 ms in 2021.1.25f1, 2021.2.0a9 -> 500.000ms in 2021.2.0b2 -> 450.000ms in 2021.2.0b15 -> 450.000ms in 2022.1.0a12
How can we reproduce it
1 Open any "big" project and open a "big" scene in 2020.3.f or 2021.1.f
2 Create a .txt file in the root of Assets folder
3 Select that .txt in Project Browser and RightMouseClick->Reimport a few times in a row
4 Open Editor.log and see how long it took to perform Reimport
5 Open the same "big" project and the same scene in 2021.2.b or 2022.1.a
6 Select .txt again in Project Browser and RightMouseClick->Reimport a few times in a row
7 Open Editor.log and see how long it took to perform Reimport
8 Compare import times from steps 4 and 7
Actual results: import takes twice more time in 2021.2.beta than in 2021.1.f
Expected results: ideally import times should be the same
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- [Linux] Drag-and-drop functionality doesn’t work in Editor when using touchscreen
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2021.3.X):
There are no fixes planned for this Bug
Resolution Note (2021.3.X):
Trunk fix is not suitable for backport