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[2D][Sprite Atlas] Atlas pack preview dropdown does not show packed norm...
Sprite Atlas pack preview dropdown does not show packed normal maps Verified that sprites in scene does indeed reference packed norm... Read more
Physics Debugger contact drawing doesn't update contact visualization wh...
Reproduction steps: Open the attached project Open the Physics Debug window (Window > Analysis > Physics Debugger) Open the Co... Read more
DecalMeshForwardEmissive and DecalProjectorForwardEmissive are re-enable...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/M_Decal.mat” with a text editor3. Open script file “Assets/Edi... Read more
Project Settings keeps appending {fileID: 0}
Forum users have reported that when using the new input system, an "\{fileID: 0}" string keeps getting appended to the projectsettin... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
Supplied List Capacity is being checked instead of Count when calling Ar...
Reproduction steps:1. Open the attached project "My project (2)"2. Enter Play mode Expected result: There are no errors in the Conso... Read more
Cannot create version-like folders when using AssetDatabase.CreateFolder...
Reproduction steps: Open the attached project Select GameObject > Create Folder and Some Assets Observe the created folder’s name... Read more
Builds are rendered darker than in Editor when building with post-proces...
How to reproduce:1. Open the attached project “PPbugF_10803.zip“2. Build And Run the project (File > Build And Run) Expected resu... Read more
Multithreaded builds sometimes don't print the stack trace when using IL...
Reproduction steps:1. Open the attached project “PlayerLogBugUnity_1316147.zip“2. Build And Run the project using IL2CPP Scripting B... Read more
Incorrect dependencies are displayed when "Check Scene to Addressable Du...
Reproduction steps:1. Open the attached project “AtlasTest.zip“2. In the Addressables Analyze window select the "Check Scene to Addr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved