Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.16f1, 2022.2.3f1, 2023.1.0a21
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.14f1
2022.2.0b5
2023.1.0a8
Issue ID
UUM-12672
Regression
No
Multithreaded builds sometimes don't print the stack trace when using IL2CPP Scripting Backend
Reproduction steps:
1. Open the attached project “PlayerLogBugUnity_1316147.zip“
2. Build And Run the project using IL2CPP Scripting Backend
3. In the built project press the “Thread Test” button
4. Open the Player.log file(<AppData>\LocalLow\Harebrained Schemes\PlayerLogBug\)
5. Look for log lines with no call stack
Expected result: Every log line has a call stack
Actual result: Some log lines do not print the call stack, instead they print “{{WriteLogs_Thread4 - LogMessage[0] - logMethodID[0] A simple log message that's kind of long. I'm not sure if long messages are...}}“
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a8
Reproduced on: Windows 10 Pro
Notes:
1. Reproduced on only modern machines (example: 11th Gen Intel(R) Core(TM) i9-11900H @ 2.50GHz, 2496 Mhz, 8 Core(s), 16 Logical Processor(s))
2. Not reproduced on a laptop with a i9-9880H CPU @ 2.30GHz, 2304 Mhz, 8 Core(s), 16 Logical Processor(s)
3. Does not reproduce when using Mono Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Buttons in the Overlay Menu in the Scene View are all gray even if they're activated when Game View is maximized and minimized
- NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
- Editor crashes on PrepareSpriteTilingData when exiting Play mode
Resolution Note (fix version 2023.1.0a21):
Fixed in: 2023.1.0a21