Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a12
Votes
0
Found in
2020.3.39f1
2021.3.9f1
2022.1.14f1
2022.2.0b6
2023.1.0a8
Issue ID
UUM-12713
Regression
No
Supplied List Capacity is being checked instead of Count when calling ArticulationBody.SetDriverTargets/SetDriveTargetVelocities
Reproduction steps:
1. Open the attached project "My project (2)"
2. Enter Play mode
Expected result: There are no errors in the Console window
Actual result: There is an error:
"Total degrees of freedom of articulation hierarchy joints do not match supplied list size!"
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a8
Reproducible on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 2023.1.0a12):
Fixed in: 2023.1.0a12