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9
votes
Active

BufferMetal::AllocNewVersionedBuffer takes longer than expected

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Jul 25, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1, 2023.3.0a1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time. Issue reported by user in forum: ... Read more

3
votes
Active

The Raycast to the CharacterController.bounds.center may fail when the C...

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Jul 21, 2023

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Version/s: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Sample.unity” Scene3. Observe the Raycast line in th... Read more

2
votes
Active

Shader Graph error when Light Probe System is set to "Probe Volumes"

Package: Shader Graph

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Jul 14, 2023

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Version/s: 15.0.6

How to reproduce:1. Open the attached “ShaderErrorBug.zip“ project2. Select the “New Shader Graph“ Shader Graph Expected result: The... Read more

0
votes
Active

Advertisement Legacy package description mistakes

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Jul 14, 2023

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Version/s: 2023.2.0b1

Steps to reproduce:1. Open new Unity Project2. In Package Manager -> Services -> Advertisement Legacy, observe the Description... Read more

1
votes
Active

"CommandBuffer.ClearRenderTarget" doesn't work when "Native RenderPass" ...

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Jun 29, 2023

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Version/s: 2021.3.27f1, 2023.3.0a9

How to reproduce:1. Open the attached project “RenderPassBug.zip“2. Open the “SampleScene“ Scene3. Select the “URP-HighFidelity-Rend... Read more

1
votes
Active

Wrong variable is set in ISystem implementation when using PredictedSpaw...

Package: Unity Netcode

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Jun 29, 2023

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Version/s: 1.0.8

How to reproduce:1. Open the “NetcodeSamples“ project2. Open the “PredictedSpawning” scene3. Enable debugging4. Open the “Classifica... Read more

0
votes
Active

[TMP] TextMeshPro in-place Sprites not working correctly in built Player

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Jun 26, 2023

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Version/s: 2022.3.4f1, 2023.2.0a20, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Steps to reproduce:1. Open the attached user's project "BugReport.zip"2. Connect an Xbox Controller3. From the top menu click "Shmup... Read more

0
votes
Active

GameObject with “Spline” component is not found when filtering “t:spline...

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Jun 26, 2023

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Version/s: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21

How to reproduce:1. Open the user’s attached “bug-spline.zip” project2. In the Hierarchy window’s search bar, insert “t:spline”3. Ob... Read more

1
votes
Active

[Forward+] GPU Frame Time is bad on Android Vulkan, when object covers a...

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Jun 15, 2023

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Version/s: 2022.3.0f1

Peter is aware of this issue and he says he will look into this after vacation. Steps: Open attached project (ForwadPlusAndroidPerf2... Read more

1
votes
Active

An unexpected error or an infinite waiting for a session occurs when sig...

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Jun 13, 2023

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Version/s: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a19, 6000.0.37f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Reproduction steps:1. Open the “MinUVC" project2. Click “Login or sign up” in the “Unity Version Control” window (you should become ... Read more

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