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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
9
Found in
2021.3.28f1
2022.3.5f1
2023.3.0a1
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
7000.0.0a1
Issue ID
UUM-44015
Regression
No
BufferMetal::AllocNewVersionedBuffer takes longer than expected
SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time.
Issue reported by user in forum: [https://forum.unity.com/threads/unity-creates-metal-buffers-used-inside-the-skinnedmeshrenderer-every-frame-on-ios.1463129/]
Steps:
1. Open TestMetalBuffer in Unity
2. Make a MacOS / iOS build
3. Use XCode Instruments to profile
Expected: BufferMetal::AllocNewVersionedBuffer has little impact on performance
Actual: BufferMetal::AllocNewVersionedBuffer has big impact on performance
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