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0
votes
Fixed

Image Compression removes some Red Pixels when using Normal or below Qua...

Texture

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Apr 05, 2021

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Version/s: 2019.4, 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open user attached Project2. Check Assets\Ice_PlacementMap3. Change Compression to None Expected result: The I... Read more

4
votes
Fixed

[TextMeshPro] Using <font> and <sprite name> Rich Text tags throws a Nul...

Package: TextMeshPro

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Apr 05, 2021

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Version/s: 3.0.6

How to reproduce:1. Open the attached project named "Case_1326754"2. Open the "DemoScene1"3. Observe the Console window. If no error... Read more

0
votes
Fixed

Setting Playable time exactly at a Animation Event triggers it even if t...

Animation

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Apr 03, 2021

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Version/s: 2019.4.15f1, 2020.1.13f1, 2020.2.0b11, 2020.3.0f1, 2021.1

How to reproduce:1. Open the attached project2. Open Scene3. Click Play4. Click on the Screen and wait for the animation to finish5.... Read more

0
votes
Fixed

[XR SDK] Secondary camera renders only skybox when project is ran in Player

XR SDK

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Apr 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1

Reproduction steps:1. Open the attached project ("CameraLayerBug.zip")2. Build and run the project Expected result: Top left camera ... Read more

1
votes
Fixed

Mouse Input is not detected correctly when pressing in the Game view aft...

Input

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Apr 03, 2021

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Version/s: 2020.2.0a12, 2020.2.0f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the "TestInput.zip" project2. Open the "SampleScene" Scene3. Make sure the Console window is visible4. Ente... Read more

2
votes
Fixed

[iOS] [UI Toolkit] Button remains in hover state after a touch

Package: UI Toolkit

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Apr 03, 2021

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Version/s: 1.0.0-preview.14

Reproduction steps:1. Open customer's project attached in "BugUIToolkit (iOS hover).zip" (379.7 KB)2. Open EntryPoint Scene3. Build ... Read more

0
votes
Fixed

Editor freezes when FixedTimestep value in the Preferences is set to 0/0

Settings Window

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Apr 03, 2021

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Version/s: 2020.3, 2020.3.0f1, 2021.1

How to reproduce:1. Open attached project "Movement.zip"2. Open Project Settings3. Open Time section4. Change the value of FixedTime... Read more

0
votes
Fixed

[TMP][Vulkan]Memory consumption is around 1GB(expected around 250 MB) wh...

Package: TextMeshPro

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Apr 02, 2021

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Version/s: (2.1.6)

1. Open the user's attached project "TextMesh Pro - Unity Trunk (Production).zip"2. Navigate to Project-&gt; Assets and click on the... Read more

0
votes
Fixed

[iOS] realTimeSinceStartup and unscaledTime no longer match after lockin...

Mobile

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Apr 02, 2021

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Version/s: 2020.3, 2020.3.1f1, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project ("1326412.zip")2. Build and open in Xcode3. Deploy to a device4. Disconnect from Xco... Read more

1
votes
Fixed

Nested Objects Draw Gizmos twice when using DrawGizmo

Scene/Game View

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Apr 02, 2021

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Version/s: 2020.1.0a9, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open attached project "GizmoDrawBug.zip"2. Open "SampleScene" scene ("Scenes" folder)3. Select "Level" GameObjec... Read more

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