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NavMeshAgent - strange avoidances of Box obstacle
Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In atta... Read more
[UWP][WSA] RunInBackground doesn't work on UWP, WSA
Steps to reproduce:1. Open the attached project(reproEdited.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK... Read more
[AnimationMirroring] Animation Mirroring with Bones is Broken
To reproduce:1. Open attached project2. Play mirrorbug scene3. Observe the ball and note that in the mirrored version the ball doesn... Read more
changes to defined symbol list field (UI) are not detected in some scena...
Reproduction steps:1. Open attached "PostProcessBug" Unity project.2. Open "Edit > Project Settings > Player"3. Notice, that "... Read more
RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene RectTransform Repro Scene.unity4. Play the scene- Not... Read more
[DX11] 16bpp texture/rendertexture formats (RGB565 etc) are not supporte...
How to reproduce:1. Open the attached project2. Open and play "Untitle" scene3. Check the console4. Notice error "RenderTexture.Crea... Read more
[VR] In Play mode moving input focus away then back to the Editor makes ...
In a VR-enabled scene with the Oculus Rift connected and VRSettings.enabled false, you can make VRSettings.enabled become true simpl... Read more
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build:A script behaviour has ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used