Search Issue Tracker
By Design
Votes
0
Found in
5.2.3p3
Issue ID
759074
Regression
No
[AnimationMirroring] Animation Mirroring with Bones is Broken
To reproduce:
1. Open attached project
2. Play mirrorbug scene
3. Observe the ball and note that in the mirrored version the ball doesn’t line up correctly with the animation.
Reprorducible: 5.4.0b1, 5.3.1p1, 5.2.4f1, 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment