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SceneManager.sceneCountInBuildSettings reports a different numbers of sc...
To reproduce: 1. Open the project, attached by the user (Daniel.zip)2. Open the "pre" scene3. Put "Debug.Log (SceneManager.sceneCoun... Read more
[Android] SystemInfo.systemMemorySize returns the incorrect value for On...
To reproduce:1. Open project2. Build and run on Android on One Plus 5 or Samsung S9+3. Notice that:-On a Samsung S9+ (model number: ... Read more
Importing a class with the same name as a built-in Unity component gets ...
To reproduce: 1. Download attached project "New Unity Project (9).zip" and open in Unity2. Reimport "Grid.cs"3. Observe that you wil... Read more
Lightmaps become broken on Unity 2017.2 and later when those were baked ...
The lightmaps aren't working correctly on Unity 2017.2 and later when those were baked on Unity 2017.1 or before. In this case, the ... Read more
Flare disappears when a Collider Component is added to the same gameObject
Steps to reproduce:1. Create a gameObject with a Light Component attached2. In the inspector Window of that gameObject, add a Flare ... Read more
Dynamic link library initialization failed in Player, but works in Editor
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode and See an output "libTest says: "3. Build the project with... Read more
Rigidbody.MovePosition with Continuous collision detection performs slow...
To reproduce:1. Open the QA's attached project2. Play the scene3. Observe the PhysicsUpdate.physicsfixedupdate method in the profile... Read more
Cursor.SetCursor prints "Invalid texture used" warning when the texture ...
How to reproduce:1. Open attached project "AssetBundlesCursorWarning.zip" and scene "TestScene"2. In Assets tab, select "Build Asset... Read more
Unity crashes in mono_method_signature_checked when creating a delegate ...
To reproduce: 1. Open the project, attached by the user (CrashTest.7z)2. Open the "szene" scene3. Enter Play mode Expected: the Edit... Read more
Incorrect material is assigned to a specific FBX model's child object
To reproduce:1. Open attached project2. Place the FBX "switch_ZIE__EXT_alleDerivate_blade_RTTSWITCH_SW0 1" in the scene3. Click on 1... Read more
All about bugs
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Latest issues
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