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[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
Open Surface Lightmap is not baked properly when Generating Lighting wit...
How to reproduce:1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene2. In the Hierarchy, select Ford_environment... Read more
Automatic shader vars don't support Dynamic Resolution Scaling
How to reproduce:1. Open the attached project from "DRSIssue.zip"2. Open Scene "SampleScene"3. In Game View options click "Load Rend... Read more
[URP] Shadows are being culled when being viewed at from a specific angle
Reproduction steps:1. Open the project from Drive (look for "project")2. Open "Samplescene"3. Move around in Scene view (check video... Read more
[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more
[URP] UnassignedReferenceException thrown on resetting the "Shadow Caste...
Resetting the Shadow Caster 2D" component causes the editor to throw UnassignedReferenceException, refer to the attached video. Step... Read more
[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset. Steps to repro:1. Create ... Read more
[URP] Terrain materials don't get upgraded properly by Upgrade Project M...
Update: The crash no longer occurs, but terrain material is not properly upgraded. Need to find out the following:- Should Upgrade P... Read more
2D Sprite Light is missing a Sprite reference when created
Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. This... Read more
Performance loss when Universal RP calls Camera.main twice per frame whi...
How to reproduce:1. Open user's attached project "URPSlowBug.zip"2. Go into Play Mode Expected result: GameObjects load without any ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default