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0
votes
By Design

Light Probe settings "Use Proxy Volume" color is saturated

Shadows/Lights

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Jan 16, 2018

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Version/s: 5.6.4p1

The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more

0
votes
Fixed

PlayableGraph crashes editor when DestroyOutput() is called after Play()

Animation

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Jan 16, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open user's attached project, scene CrashScene2. Enter Play mode Expected: editor does not crashActual: editor crash... Read more

0
votes
Fixed

Crash on UI::CanvasManager::ProfilerRenderBatch when clicking on Canvas ...

uGUI

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Jan 17, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open the attached "CanvasRepro" project and "1" scene2. Enter playmode3. Go to Window --> Profiler and scroll... Read more

0
votes
Fixed

[Timeline] Object starts jittering if there are two near by key frames i...

Timeline

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Jan 17, 2018

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Version/s: 2017.3.0a1, 2017.3.0f3

To reproduce:1. Open project2. Open timeline window3. Open 'Test' scene4. Select 'WithRotation_Bug' gameObject in canvas, play timel... Read more

1
votes
Won't Fix

[Editor] Assertion failed error occurs on opening Visual Studio, by doub...

IMGUI

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Jan 17, 2018

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Version/s: 2017.3.0a1, 2018.1.0b3

Assertion failed error occurs on opening Visual Studio, by double-clicking console warning or error Steps to Repro:1. Open attached ... Read more

5
votes
Won't Fix

NavMesh Path does not wrap around the edges of an object

AI Navigation

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Jan 04, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open the attached project "NAVMESHAGENT PATH EDGE WRAP.zip"2. Open scene "scene"3. Play4. Open the Navigation tab to... Read more

0
votes
By Design

[Mac] GraphicsSettings.lightsUseColorTemperature = true ignored in Light...

Shadows/Lights

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Jan 10, 2018

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Version/s: 2018.1.0a6, 2018.1.0b2

Steps to reproduce:1. Open attached project2. Open scene "kelvin"3. Let it auto-bake lights Expected result: the baked light on the ... Read more

0
votes
Fixed

2D polygon collider bounds are not updating when texture is changed

Physics2D

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Jan 10, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open "986540Repro" project2. Enter "TerrainTest" scene3. Enter play mode4. With left mouse button click on the g... Read more

0
votes
Fixed

Huge regression on compilation time

Scripting

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Jan 13, 2018

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Version/s: 2018.1.0a4, 2018.1.0b2

To reproduce:1) Open attached project2) Wait for compilation process to end to easier time it(If in 2017.3 to test the expected resu... Read more

0
votes
Won't Fix

TextMesh normals give invalid results depending on other objects' positi...

uGUI

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Jan 15, 2018

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Version/s: 2017.3.0p2

To reproduce:1) Open attached project and scene2) Make sure Dynamic Batching is on in Player Settings3) Move the sphere vertically d... Read more