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[CPU PLM] Radeon Pro denoiser does not work upon the first bake using CP...
Steps to reproduce: 1. Open an existing project2. Make sure that Radeon Pro denoiser is selected3. Make sure that lightmapper is set... Read more
Changing display resolution or orientation causes black borders and inco...
How to reproduce:1. Open the attached "case_1191897-FullscreenTest(edit).zip" project2. Load "SampleScene"3. Go to Build Settings an... Read more
[macOS]Cloud Diagnostics and Analytics services do not work when enabled...
How to reproduce:1. Open the attached CloudDiagPreProcessorRepro.zip project2. Run build via BUILD/BUILD OSX custom menu item3. Righ... Read more
[macOS] Editor throws ProjectSettings.txt file is corrupt warning when s...
How to reproduce:1. Start a new or existing project2. Open console window Expected result: No warnings are thrownActual result: Proj... Read more
[Android][2017.4] Editor doesn't update NDK's directory when using Edito...
Repro steps:1. Open attached project and clear the NDK location in Preferences -> External Tools2. Close and re-open the project3... Read more
[Preset] Select Preset window does not close automatically after saving ...
Select Preset window does not close automatically after saving Preset asset of any component. Steps to repro:1. Create a new project... Read more
[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups
Steps to reproduce:1. Create new HDRP project2. Create a new game object3. Add Decal component Results: Editor crashes when Decal co... Read more
Root Canvas scale is displayed incorrectly in Scene after disabling Canv...
How to reproduce:1. Create new project2. Add UI>Text to Scene3. Select Canvas in Hierarchy and alter Canvas Scaler/Scale Factor4.... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce:1. Open attached project ("PremiumRenderTextureSupport.zip")2. Open SampleScene3. Open Profiler and enter Play mode... Read more
Shadow map size calculation is broken
The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved