Search Issue Tracker
[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...
Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip)2. Make sure iOS graphics API is set to OpenGLES3 (should be se... Read more
Switching graphics API to any OpenGL crashes Unity
Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issue... Read more
[OSX][Editor] PostprocessBuildPlayer shell script is not invoked after b...
Reproduction steps:1) Open attached project with OSX editor2) Build for OSX standalone--- Script PostprocessBuildPlayer located in A... Read more
[iOS] Using Unity Remote 4 on iOS with 'Auto Rotation' and only one of l...
Steps to reproduce: 1. Open attached project2. Notice that 'Default Orientation' is set to 'Auto Rotation' with only 'LandscapeLeft'... Read more
[iOS] Using Fastest Smallest Optimization Level returns incorrect C# cal...
1. Open project from link attached below2. Build to iOS with IL2CPP3. Application will throw NullReferenceException into XCode conso... Read more
Reference to LightingData asset is lost when replacing original asset
Steps to reproduce:1. open users attached project2. go to Lighting settings and enable "Precomputed Realtime GI" and build lighting3... Read more
Default templates have hidden elements
-e: there is a bunch of stuff in the template that is hidden. either activate it or remove it -repro--run webgl build--inspect eleme... Read more
[iOS] use of undeclared identifier is thrown while building project via ...
1. Open attached project in link below2. Build to iOS with IL2CPP3. XCode will throw "Use of undeclared identifier" while building R... Read more
[AW] Add Property button is pressed on mouse over
The Add Property button in the AW gives a pressed button visual feedback when you mouse over the button. It should get pressed only ... Read more
[AW] AW + Maximized Game window + Play = errors
When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used