Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.4p4
Issue ID
789889
Regression
No
[iOS] Using Unity Remote 4 on iOS with 'Auto Rotation' and only one of landscape orientations allowed, makes the app rotate once
Steps to reproduce:
1. Open attached project
2. Notice that 'Default Orientation' is set to 'Auto Rotation' with only 'LandscapeLeft' as allowed orientation in Player settings
3. Plug-in a device with Unity Remote 4 installed
4. Connect this device to Editor (Edit/Project Settings/Editor/Device)
5. Open Unity Remote 4
6. While holding the device in LandscapeLeft, play 'Test' scene in editor
7. Notice everything looks good so far
8. Rotate the device to LandscapeRight
Expected result: Remote application should stay in LandscapeLeft orientation, as that is the only one allowed.
Actual result: The app on device rotates to LandscapeRight, and if you try to rotate it back to LandscapeLeft, it will not work - remote app stays in LandscapeRight.
Notes:
Same happens if you repeat steps with LandscapeRight as a default orientation and rotate it to Left once it's launched.
Portrait and PortraitUpsideDown do not exhibit this issue.
When deployed to device, the application works as expected.
Workaround: Instead of setting 'Auto Rotation' with only 'LandscapeLeft' as allowed orientation, simply change the 'Default Orientation' setting to 'LandscapeLeft' - then everything works as expected.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
UnSpotibleShadow
Jul 12, 2016 07:57
Noticed that xCode returns the inverted of what you have selected in Build Settings, which means: If you select LandscapeLeft in Unity and build to xCode, xCode will make this LandscapeRight. Other way around applies the same