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0
votes
Duplicate

Crash in AnimationClip::BuildMecanimDataMainThread when Animation Contro...

Animation

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Jul 17, 2017

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Version/s: 5.6.1p2

Reproduction steps:1. Open the attached project "Profiling.zip";2. Open the "AnimTest.unity" scene;3. Enter a play mode;4. In the Ga... Read more

4
votes
Won't Fix

CommandBuffer.DrawMeshInstanced[Indirect] is not affected by Directional...

Shaders

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Jun 14, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1) Download attached project 'DrawMeshInstancedShadows.zip' and open in Unity2) Open scene 'scene' and press Pla... Read more

0
votes
Duplicate

Unity crashes when calling GameObject.Destroy() on an "empty" GameObject

Scripting

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May 24, 2017

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Version/s: 5.6.1f1

Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more

0
votes
Fixed

LightingData for additively loaded scenes baked together is much bigger ...

Progressive Lightmapper

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May 23, 2017

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Version/s: 5.6.1f1

LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more

0
votes
By Design

il2cpp --additional-include-directories does not work on WebGL

IL2CPP

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May 18, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open the attached project (additional_include.zip)2. Switch platform to WebGL3. Build for WebGL4. Observe the ... Read more

0
votes
Fixed

Duplicating Animator Substate machine freezes editor

Animation

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May 23, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open user attached project "animator_test.zip"2. Open Animator window3. Select "2-Hand-Axe" or any other state... Read more

0
votes
Fixed

Animator.GetBehaviour cannot find the specified StateMachineBehaviour af...

Animation

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May 21, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (compileAtRuntime.zip)2. Open "test" scene3. Enter Play mode4. Observe the con... Read more

0
votes
Won't Fix

Changing the build resolution using OpenGL crashes with Radeon or leaves...

Deployment Management

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Dec 16, 2017

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Version/s: 5.6.3p4

How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more

0
votes
Fixed

Cloth/SkinnedMeshRenderer - Failed asserts due to bad AABB data

Physics

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Jul 18, 2017

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Version/s: 5.6.2p4

Bad AABB Data is causing a tonne of asserts. updated repro: Editor assserts when the cloth component penetration is set to zero Step... Read more

0
votes
Fixed

[WebGL] Scene does not render correctly if Camera does't clear and HDR i...

Camera

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Jun 14, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by user (dontclear56-new.zip)2. Build and run the project for WebGL3. Observe the spinni... Read more

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