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Crash in AnimationClip::BuildMecanimDataMainThread when Animation Contro...
Reproduction steps:1. Open the attached project "Profiling.zip";2. Open the "AnimTest.unity" scene;3. Enter a play mode;4. In the Ga... Read more
CommandBuffer.DrawMeshInstanced[Indirect] is not affected by Directional...
Steps to reproduce: 1) Download attached project 'DrawMeshInstancedShadows.zip' and open in Unity2) Open scene 'scene' and press Pla... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more
il2cpp --additional-include-directories does not work on WebGL
Steps to reproduce:1. Open the attached project (additional_include.zip)2. Switch platform to WebGL3. Build for WebGL4. Observe the ... Read more
Duplicating Animator Substate machine freezes editor
Steps to reproduce:1. Open user attached project "animator_test.zip"2. Open Animator window3. Select "2-Hand-Axe" or any other state... Read more
Animator.GetBehaviour cannot find the specified StateMachineBehaviour af...
To reproduce: 1. Open the project, attached by tester (compileAtRuntime.zip)2. Open "test" scene3. Enter Play mode4. Observe the con... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more
Cloth/SkinnedMeshRenderer - Failed asserts due to bad AABB data
Bad AABB Data is causing a tonne of asserts. updated repro: Editor assserts when the cloth component penetration is set to zero Step... Read more
[WebGL] Scene does not render correctly if Camera does't clear and HDR i...
To reproduce: 1. Open the project, attached by user (dontclear56-new.zip)2. Build and run the project for WebGL3. Observe the spinni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned