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Scroll View position goes to bottom when changing localScale of parent P...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and go to the Game v... Read more
ParticleSystemRenderer::BakeMesh method throws out-of-bounds arguments e...
How to reproduce: # Import the attached “MeshResizeVerticesBug” Unity Package file to a new Unity project # Enter the Play Mode ... Read more
[macOS] Window can't be opened from Help when Editor is open on secondar...
Reproduction steps: 1. Open the user's attached project 2. Move Unity Editor to the secondary monitor 3. Open another program from t... Read more
Package path of Roslyn Analyzers is incorrect when using Visual Studio C...
Steps to reproduce: 1. Extract user attached archive "analyzers-package.zip" 2. Open user attached project in "a-project.zip" 3. In... Read more
"Cyclic Prefab nesting not supported" error window is thrown when trying...
Reproduction steps: 1. Open the attached project "cyclicError.zip" 2. Open the "VariantA" Prefab variant to edit: Project window > D... Read more
Depth Mask is not receiving "Global Post Process" effects
How to reproduce: 1. Open project "Broken_DepthMask.zip" 2. Make both Scene and Game windows visible 3. Select "MainCameraRig" in th... Read more
[Linux] [Inspector] Float value adjustment using mouse cursor is incorre...
Reproduction steps: 1. Create a new project 2. Select any GameObject with a transform in Hierarchy 3. In inspector grab an invisible... Read more
Declared default values of a class are ignored when declaring it in anot...
How to reproduce: 1. Open the user's attached "2021 Empty" project 2. Open the "Test" Scene 3. Select the "Main Camera" GameObject i... Read more
In UI Toolkit SliderInt any value from 0 to 1 can be selected when clic...
Steps to reproduce: 1. Open the “UiTest” project 2. Open the “SampleScene” Scene 3. Enter Play Mode 4. Click on the middle of th... Read more
Texture Importer Settings for WebGL does not list RGBA Half in the Forma...
Steps to reproduce: 1. Open the attached "WebGL-TextureFormat-Erase.zip" project 2. In the Project window select the Assets folder a... Read more
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