Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2.19f1
2021.3
2022.1
2022.2
Issue ID
1422823
Regression
No
Texture Importer Settings for WebGL does not list RGBA Half in the Format list
Steps to reproduce:
1. Open the attached "WebGL-TextureFormat-Erase.zip" project
2. In the Project window select the Assets folder and click on "doge.png"
3. In the Inspector window under the Platform-specific overrides section select WebGL Settings
4. Click on the dropdown menu of the Format property
Expected result: RGBA Half format is listed
Actual result: RGBA Half format is not listed
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16
The format was not selectable before because WebGL1 does not support it. Now that WebGL1 is no longer included in WebGL builds by default, we can enable the selection of this format.