Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2.19f1
2021.3
2022.1
2022.2
Issue ID
1422823
Regression
No
Texture Importer Settings for WebGL does not list RGBA Half in the Format list
Steps to reproduce:
1. Open the attached "WebGL-TextureFormat-Erase.zip" project
2. In the Project window select the Assets folder and click on "doge.png"
3. In the Inspector window under the Platform-specific overrides section select WebGL Settings
4. Click on the dropdown menu of the Format property
Expected result: RGBA Half format is listed
Actual result: RGBA Half format is not listed
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit ScrollView ignores inner bottom padding when scrolling
- Memory leak warnings are thrown when a GameObject has an Audio Source with ARC and Rigidbody components
- The element selection window is empty until anything is typed into the search bar when adding an element in the Strip Custom Comonents list in Multiplayer Roles
- References to files from another project are not released when loading a Layout with a Locked Project window
- “InvalidOperationException” and “NullReferenceException” errors are thrown when clicking inside a Tile Palette with the Tile Palette overlay and Tile Palette Edit enabled
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16
The format was not selectable before because WebGL1 does not support it. Now that WebGL1 is no longer included in WebGL builds by default, we can enable the selection of this format.