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Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a20
Votes
1
Found in
2020.3.36f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-8489
Regression
No
ParticleSystemRenderer::BakeMesh method throws out-of-bounds arguments error when invoked
How to reproduce:
- Import the attached “MeshResizeVerticesBug” Unity Package file to a new Unity project
- Enter the Play Mode in the “SampleScene” Scene
Reproduced with: macOS 12.3 (Intel)
Expected result: BakeMesh() is successfully invoked
Actual result: “SetVertexData() with out-of-bounds arguments; would need to copy X bytes at offset 0 into a Y byte buffer” errors are spammed in the Console log
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
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Resolution Note (fix version 2023.1):
Fixed in 2023.1.0a20
Resolution Note (fix version 2022.2):
Fixed in 2022.2.1f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.16f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.43f1