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Duplicate
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.1.0b2
Issue ID
1387253
Regression
No
[Linux] [Inspector] Float value adjustment using mouse cursor is incorrect and inconsistent
Reproduction steps:
1. Create a new project
2. Select any GameObject with a transform in Hierarchy
3. In inspector grab an invisible float slider (e.g. transform.scale.x)
4. Drag the slider until the end of the screen
Expected result: once the mouse reaches the edge of the screen it either teleports to the other side of the screen or stops at the edge, the float values change according to mouse input, not mouse movement on the screen
Actual result: the behaviour is different between different streams, but it is incorrect in all active Editor versions on Linux. The behaviour for each version can be seen below
Reproducible with:
2020.3.25f1 - mouse can teleport from left side of the screen to right, but not vice versa, float values stop changing if the cursor reaches the edge of the screen (no jumps between values in correlation to how far mouse teleports)
2019.4.34f1, 2021.2.5f1 - mouse cannot teleport from either side of the screen and stops at the edge, float values stop changing if the cursor reaches the edge of the screen
2022.1.0b2 - the mouse moves erratically along the side of the screen if moving cursor slowly and teleports to other side if moving quickly (the float value jumps when the cursor teleports, even though it should change according to mouse input and not the cursor position)
Note: a video for 2022.1.0b2 is attached in out.ogv (5.5 MB)
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This is a duplicate of issue #1360354