Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.4
2020.3
2020.3.13f1
2021.2
2022.1
Issue ID
1378798
Regression
No
Scroll View position goes to bottom when changing localScale of parent Panel
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Press the Play button and go to the Game view
4. Observe the position of the Scroll View scrollbar
5. Click the button "Hide", then "Show"
6. Observe the position of the Scroll View scrollbar again
Expected result: the scrollbar is positioned at the top of the Scroll View
Actual result: the scrollbar is positioned at the bottom of the Scroll View
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.6f1, 2022.1.0b2
-
phreggle
Dec 09, 2021 18:27
This issue is very relevant to developers who want to use scaling to manage their game UI. For instance, 'scale in' a window that displays a high score list or list of shop items. Scaling is a very commonly used technique for UI management, but this issue makes the use of the Scroll View component in such situations unusable.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
Resolution Note (2022.2.X):
Due to the severity of the issue we have determined this bug wont be fixed in any sort of reasonable time so we are closing as wont fix.