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Line Renderer color is incorrect when using Linear color space
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Line Renderer an... Read more
Local server for WebGL Build&Run broken
-e: the server can't either be reached at all or the content doesn't get delivered properly--works with 2021.2.0a17, starts failing ... Read more
[URP] Enlighten regression where not all surfaces are contributing to th...
There was a regression between a18 and a19 with Enlighten and URP where not all surfaces are contributing to the GI. If you see the ... Read more
[HDRP] DLSS documentation issues and default value OptimalSettings
This fogbugz is to track a few we already discussed with Kleber: Documentation Is lacking a small step before Allow DLSS, to enable ... Read more
ArgumentOutOfRange exception is thrown when attempting to multi-select A...
How to reproduce:1. Create a new Unity project2. Create an Audio Mixer and open it in the Audio Mixer window3. Create a second Audio... Read more
Old version's prefabs have transform's overrides shown after upgrade to ...
Steps:1. Open attached project2. Load "Menu3D" scene=> "SF Scene Elements" prefab has Transform's override in Override Window Als... Read more
[HDRP] Incorrect exposure of Volumetric clouds planar reflection
Version tested: 2021.2.0a19 + HDRP 12.0 Steps to reproduce: 1) Open attached project2) Make sure Exposure Control is enabled in HDRP... Read more
IL2CPP Build is stuck at "Stripping assemblies" when "#nullable enable" ...
How to reproduce:1. Open the attached project "UnityLinkerEndlessProj.zip"2. Build the project Expected result: Build is successfulA... Read more
[WebGL] Player crashes when Unity IAP is initialized and full exception ...
Reproduction steps:1. Open the attached project ("WebGL2019.zip")2. Switch to WebGL platform3. Build an Run "SampleScene" scene-- Ob... Read more
HDRP foldout is indented in the Graph Inspector while URP/Built-in is not
How to reproduce:1. Open the user's attached "ShaderGraph.zip" project2. Open the "New Shader Graph" Shader Graph3. Observe the Grap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open