Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a19
Issue ID
1340417
Regression
No
Physics2DRaycaster distance results ignore sprite z position
Steps to reproduce:
1. Open attached unity project
2. Open "Distance" scene
3. Enter Play Mode
4. Hover mouse over the red sprite in Game View
5. Compare logged distances for both sprites in Game View
Expected result: both sprites have different distance results from raycasting as they have different z positions
Actual result: Sprite z position is ignored, both sprites have identical distance
Reproduced: 2021.2.0a19, 2018.4.28f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment