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[UI Builder] Text content not saved if Ctrl+S is used while editing a te...
Repro:1. Create a new project.2. Project window -> Right-Click -> UI Toolkit -> UI Document3. Open this in UI Builder.4. Ad... Read more
NullReferenceException thrown when creating a List View
Reproduction steps:1. Open the attached project "bug-binding-error"2. Open "Window > ListView Custom Item" Expected result: no Nu... Read more
"About Unity" Window Version display is paragraphed at the last digit
How to reproduce:1. Open any project2. Navigate to the "About Unity" window and observe it Expected result: Version is displayed in ... Read more
Using undo on created/duplicated child GameObject does not return ID of ...
Reproduction steps:1. Open the attached project "sample-undo-events"2. Open "SampleScene"3. Duplicate "GameObject" under "Directiona... Read more
[Inspector] Warning message shows escape sequence
Repro:1. Create a new project.2. In Hierarchy, Right-Click -> UI Toolkit -> UI Document.3. View UI Document in Inspector, set ... Read more
[Linux] The perspective changes slower when quickly scrolling in the Sce...
Reproduction steps:1. Create a new project2. Change the view in the Scene View by slowly scrolling up/down3. Change the view in the ... Read more
The Shader is rendered more brightly when returning the shader's color o...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Open the “Scenes/TooBrightBug... Read more
LODGroup throws MissingReferenceException error when using DestroyImmediate
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “GameObject” GO in... Read more
Console errors "Path was empty for:" when calling AssetDatabase methods ...
Reproduction steps:1. Open the attached “CopyAssets” project2. In the Menu bar click on “Bug”3. Press “CopyAssets”4. Observe the Con... Read more
Mask component stops working when Render Objects Event is set to AfterRe...
Reproduction steps:1. Open the attached project "My project.zip"2. Observe the Game view Expected result: the red square is masked b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field