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[Inspector] Warning message shows escape sequence
Repro:1. Create a new project.2. In Hierarchy, Right-Click -> UI Toolkit -> UI Document.3. View UI Document in Inspector, set ... Read more
[Linux] The perspective changes slower when quickly scrolling in the Sce...
Reproduction steps:1. Create a new project2. Change the view in the Scene View by slowly scrolling up/down3. Change the view in the ... Read more
The Shader is rendered more brightly when returning the shader's color o...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Open the “Scenes/TooBrightBug... Read more
LODGroup throws MissingReferenceException error when using DestroyImmediate
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “GameObject” GO in... Read more
Console errors "Path was empty for:" when calling AssetDatabase methods ...
Reproduction steps:1. Open the attached “CopyAssets” project2. In the Menu bar click on “Bug”3. Press “CopyAssets”4. Observe the Con... Read more
Mask component stops working when Render Objects Event is set to AfterRe...
Reproduction steps:1. Open the attached project "My project.zip"2. Observe the Game view Expected result: the red square is masked b... Read more
Lighting bake is stuck when a Shader Graph uses the Time node and Scene ...
Reproduction steps:1. Open the attached project2. Open the Lighting window and make sure the Scene view is still visible3. Click "Ge... Read more
[Android] The keyboard is hidden when the screen is touched outside the ...
Reproduction steps:1. Open the attached project “InputProject”2. Build and run the Project on Android3. Click on the InputField and ... Read more
Error thrown when using search filter dropdown in Test Runner
Steps to reproduce:1. Open any Unity project2. Go to Window>General>Test Runner3. In the EditMode tab, click on the dropdown t... Read more
BuildTarget property is serialized incorrectly when changed using the In...
Reproduction steps:1. Open the “BuildTargetBug“ project2. In Project Browser select the “NewBuildTarget“ ScriptableObject3. In Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS