Search Issue Tracker
Fixed
Fixed in 2023.2.0a23
Votes
0
Found in
2023.2.0a19
Issue ID
UUM-40323
Regression
Yes
Console errors "Path was empty for:" when calling AssetDatabase methods CreateAsset, CopyAsset, DeleteAsset
Reproduction steps:
1. Open the attached “CopyAssets” project
2. In the Menu bar click on “Bug”
3. Press “CopyAssets”
4. Observe the Console window
Expected result: No Console errors appear
Actual result: Console errors “Path was empty for:” appear
Reproducible with: 2023.2.0a19
Not reproducible with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a18
Reproducible on: macOS Ventura 13.2.1 (M1 Max)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 2023.2.0a23):
Fixed assert that was being triggered by an non-existing path