Search Issue Tracker
[HDRP][Cross-Pipeline] HDRP Wizard does not show up when completely empt...
Steps to reproduce:1. Create new project2. Add HDRP package from package manager3. Notice that HDRP Wizard does not pop up when pack... Read more
[Mobile] Performance spikes on specific devices when tapping the display...
Steps to reproduce:1. Create an empty project2. Check "Development Build" and "Autoconnect Profiler" options in Build Settings3. Bui... Read more
[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
[VFX] Assigning an empty VFX asset to vfx game object results in a dupli...
Reproduction: 1) Create a vfx asset2) Create vfx game object in the scene3) Assign the vfx asset Expected: The asset is assigned and... Read more
[Android] Unable to properly address the Assets as the path to "output.j...
How to reproduce:1. Open the attached project "1347394.zip"2. Build the project with the name "test.apk" in the "Build" folder3. Mak... Read more
[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...
LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more
[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...
Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more
[Android] Using TouchScreenKeyboard.Open with a non-empty placeholder mu...
Reproduction steps:1. Open the attached user's project "KeyboardTest.zip"2. Build for Android with Development Build Enabled3. Press... Read more
Cannot pass ModelInspector's type when calling Editor.CreateCachedEditor...
How to reproduce:1. Create a new project with the default 3D template2. Create an empty script3. Inherit the 'Editor' class4. Write ... Read more
[UI Toolkit] Editor window does not open when changing the .uss file nam...
How to reproduce:1. Open the attached project "WindowDoesNotOpen.zip"2. Rename the UIElementsTest.uss file (Assets > Editor)3. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal