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Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
CompositeCollider2D produces incorrect polygon collision normals for col...
How to reproduce:1. Open the attached project ("steel-flood.zip")2. In the Hierarchy Window click on the "RoomsFactory" object3. Obs... Read more
[Animation] Animation window does not refresh on adding a new property
Animation window does not refresh on adding a new property. Steps to repro:1. Open the attached project.2. Select the "Test1" state ... Read more
[Android][GLES] Graphics.Blit() produces black screen when blitting on d...
To reproduce:1. Open attached project "BlitRepro.zip"2. Build and run on Android device with GPU Result: using shader results in bla... Read more
Prefab's Animator component Controller field is not highlighted when its...
How to reproduce:1. Open the attached project("AnimatorControllerBug")2. Select GameObject in Hierarchy3. Change the Animator compon... Read more
Unity Crash when importing fbx files
Steps to reproduce:1. Open Users attached project "unity fundamental dev.zip"2. Import Users attached file "ThroneBase01.fbx" or "Gr... Read more
[Android] [VideoPlayer] When one makes a seek to a non-zero frame and th...
How to reproduce:1. Open the attached project2. Build and run WebmSync scene on Android device3. When video starts playing Press For... Read more
[DX12] Selecting a Light Probe Group game object in DirectX12 mode crash...
Steps to reproduce:1. Create a new project and launch in DirectX 12 mode2. Create a Light Probe Group3. Select create a Light Probe ... Read more
Different memory sections in the PackedMemorySnapshot share the same sta...
How to reproduce:1. Open attached project "case_1159145-memory_stripped.zip"2. Build and Run the application, make sure "Development... Read more
NullReferenceException errors are occurring when the font is assigned to...
How to reproduce:1. Open the attached 'boost.zip' project2. Create a new Game Object3. Add 'TextMeshPro - Text' component4. Assign a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates