Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0a1
2019.1.0a1
2019.1.6f1
2019.2.0a1
2019.3.0a1
Issue ID
1162291
Regression
No
CompositeCollider2D produces incorrect polygon collision normals for collision-detection
How to reproduce:
1. Open the attached project ("steel-flood.zip")
2. In the Hierarchy Window click on the "RoomsFactory" object
3. Observe the collider in the Scene Window
4. Enter Play Mode and using the arrow keys on the keyboard move to the right
5. Observe the Player's movement
Expected result: the player object walks on a flat surface and doesn't fall through the collider when walking to the left
Actual result: the player object walks on a ramp-like surface and falls through the collider when walking to the left
Reproduced in: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1, 2017.4.28f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The terrain appears darker when "Per-pixel Normal" is enabled
- [Linux] Editor assertion causes Test Runner to fail when executing it in Batch Mode
- Color selection by the mouse cursor is still enabled when the "Esc" button is pressed
- Game view becomes black and the Scene window becomes grey, “ArgumentOutOfRangeException” errors and “Render Pipeline error” warnings appear after changing the name or deleting URP/HDRP global settings file
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
Add comment